![]() Camerupt is a presence to be reckoned with under Trick Room, with its Sheer Force ability boosting its Heat Waves so much it is almost impossible to switch into them furthermore, its surprising bulk lets it take most non-Water-type moves very well. Diancie and Cresselia act as offense-oriented and defense-oriented Trick Room setters respectively, while Amoonguss can put unprepared teams almost entirely to sleep, giving Camerupt free rein over the field. Stratos' other team is built around the monstrous power of Mega Camerupt, a highly underrated Mega whose virtues are brought out very well by this team, though in somewhat unorthodox ways. Team 5: Full Trick Room Offensive by Stratos Finally, Hydreigon and Metagross provide the main offensive power of the team, either punching holes in opposing teams themselves or cleaning up weakened opponents after the other members. Landorus-Therian provides the fast mode for the team, bringing with it Intimidate to neuter opposing physical attackers, while the rather unorthodox Stealth Rock set by Heatran limits the opponent's switching abilities. Offensive Cresselia, for example, is the Trick Room setter of choice, with Amoonguss providing support both for setting it up as well as with the sleep it is able to spread under Trick Room conditions. Stratos' team puts an interesting spin on the usual Mega Metagross goodstuffs team by transforming it into a rather defensive variant through the use of unusual-though no less effective-sets. ![]() Landorus-Therian and Keldeo bring some natural speed to the team, helping the team to reliably beat most faster foes, while Bisharp brings a strong priority attack in Sucker Punch to put a cap on the team, while also causing opponents to think twice before they switch in an Intimidate user in an attempt to neuter Kangaskhan. Thundurus and Amoonguss play more direct support roles, with Thundurus providing speed control to help Kangaskhan out of its awkward speed tier, while Amoonguss absorbs hits aimed at Kangaskhan and puts pesky opposing Pokémon to sleep. Team 3: Mega Kangaskhan Standard by ArcticblastĮVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 SpeĪrcticblast's team is built around the ridiculously powerful Mega Kangaskhan, aiming to get as much mileage out of it as possible with a strong supportive cast. Latios and Choice Scarf Landorus-T serve as checks to faster opponents that would normally beat their slower teammates and make the team less reliant on Tailwind to outspeed opponents. Behind Tailwind set by either Suicune or Latios, Mega Kangaskhan and Breloom can do huge damage to the opposing team with either brute force or by causing Sleep, while Suicune and Heatran serve to fill out the team's bulky part and defensive backbone. Memoric's contribution utilizes the ubiquitous Mega Kangaskhan alongside a Fire-Water-Grass core in Breloom, Suicune, and Heatran to apply offensive pressure to a significant portion of the metagame, with Latios and Landorus-T acting as speedy safety nets to beat faster foes more reliably. Finally, Kyurem-Black rounds off the team with a Choice Scarf build so the team becomes less reliant on Keldeo's Icy Wind. Rhyperior redirects Electric-type attacks, especially the ever-annoying Thunder Wave, away from the main core in order to keep the offensive pressure up, while Aegislash complements Rhyperior to solidify the team's defensive backbone. That's why we've hand-picked a selection of solid yet easy-to-use teams and placed them here for you to try out, whether you're a beginner just looking for a team to use or a seasoned veteran looking for new team ideas! Team 1: Sun Hyper Offensive by finallyįinally's Hyper-Offensive Sun team applies plenty of offensive pressure to opposing teams with a traditional Fire-Water-Grass core comprising three powerhouses in the forms of Charizard Y, Shaymin-Sky and Keldeo. Therefore, creating a solid team is usually one of, if not the most intimidating part of trying Doubles for the first time, and can put many a player off the format. Teambuilding is a huge part of Doubles, since teams must usually be a lot more structurally sound in order to survive attacks from two opposing Pokémon at a time.
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